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Packaging Android Applications with Titanium and PhoneGap 191 Relaxing in Your Lawnchair: An Easier Way to Store Data 183Ĭlient-Side Scripting Simplified with JQuery and Zepto 185Īrchitecting Your Applications with JoApp 187ĭiving into the Appcelerator Titanium APIs 191 Managing Game Participants and Moving Between Game Rooms 175įlick, Tap, and Swipe: A Quick Guide to Mobile Gestures 181ĭeciding Between an Application and a Website 181 Making Web Sockets Simpler with NowJS 171Ĭreating Game Rooms with NowJS Groups 174 Setting Up a Simple Socket.IO Application with Express 170 Understanding the ExpressJS Application Structure 165 Making Web Apps Simpler with ExpressJS 163 Simulating the Real World with Game Physics 137Ĭhapter 8 Creating Games Without JavaScript 147Įxposing JavaScript Libraries to GWT with JSNI 149Ĭhapter 9 Building a Multiplayer Game Server 161Įxtending Node with the Node Package Manager 162 Giving Your Objects Some Swagger with Materials and Lighting 119 Setting Up Our Development Environment 97Ĭonverting SVG Files to Bitmap Images 105Ĭhapter 7 Creating Games with WebGL and Three.js 117
Saving and Restoring the Canvas Drawing State 77Ĭreating Nonlinear Timelines with Easing 81Īnimating Game Objects with Spritesheets 83Ĭreating a Parallax Effect with JavaScript 85Ĭhapter 6 Creating Games with SVG and RaphaëlJS 95 Making Worlds Collide with Collision Detection and Response 63Īdvanced Collision Detection and Particle Systems with Asteroids 66Ĭreating Competitive Opponents with Artificial Intelligence 67Ĭhapter 5 Creating Games with the Canvas Tag 71ĭrawing Objects on the Canvas with Transformations 75 Understanding the APIs in Simple Game Framework 57īuilding Pong with the Simple Game Framework 59 Representing Game Objects with Advanced Data Structures 54Ĭreating Object Graphs with Linked Lists 56 JavaScript as an Intermediary Language 45 Making Inheritance Easier with the Prototype Library 39 Installing the Eclipse IDE and Google Plugin 20ĭelayed Execution with setTimeout and setInterval 38Ĭreating Complex Objects with Inheritance and Polymorphism 38 Requesting Permission to Display Notifications 11Ĭhapter 2 Setting Up Your Development Environment 19 Getting Users’ Attention with Notifications 10 Getting Things Done with WebSockets and Web Workers 4 Introducing HTML5 for Building Online Gamesĭownload the sample pages (includes Chapter 1 and Index) Table of Contents Learning HTML5 Game Programming is the fastest route to success with HTML5 game development-whether you’re a long-time game developer or a web/mobile programmer building games for the first time.
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It’s all here: from the essentials of online game design to the nitty-gritty details of performance optimization.Īll code samples and answers to chapter exercises are available for download at and on Github at. He guides you through setting up a state-of-the-art HTML5 development environment making the most of HTML5’s canvas tag, SVG vector graphics, and WebGL 3D and targeting diverse mobile and social platforms. Williams combines detailed explanations of HTML5’s key innovations with examples, including two case study applications that address the entire development process. Williams gives you all the knowledge, code, and insights you’ll need to get started fast! In Learning HTML5 Game Programming, pioneering developer James L. As new browsers rapidly adopt it, HTML5 will do everything “legacy” technologies such as Flash and Silverlight have done-and much more. HTML5 will transform web and mobile gaming. Get Started Fast with HTML5 Online Game Programming!